![]() Which brings me to one of my biggest gripes with this title. Once you figure out the particular winning combination, you are most surely guaranteed the victory. However, unlike fighting against a real life opponent, the game does not adapt to these new strategies. That retooling and adaptive strategizing reminded me of traditional trading card games, which is a gigantic compliment all in its own right. In the highest difficulty, I was challenged to edit my deck multiple times to discover the perfect combination to take my foes down. The game incentivizes players to constantly experiment with new strategies especially in later levels where your “go to” decks may not be prepared to defeat stronger enemies. ![]() Each character has their own particular cards, each being totally different from their counterparts. Variety is brought through the constant search for new cards and materials that are used to create and/or upgrade your existing decks. The feeling of getting an incredible combo down exactly as you planned is exhilarating and one of the most satisfying experiences the game has to offer. ![]() Some of these cards can bolster each other and create even stronger effects depending on the order and types of cards that you play. As you play cards, you’ll generate gears that will allow you to play stronger cards later. The core loop focuses around playing cards with varying effect to slowly bring your enemies down. We’ve seen in other titles how successful this battle mechanic can be, but new elements brought by SteamWorld make it feel totally at home. Underneath the cutesy and airy graphics there is a monstrous and unforgiving system waiting for you to conquer it. Understanding your cards and the synergies they have is quintessential for surviving every encounter, especially at higher difficulties. Like the classic Yu-Gi-Oh series, it’s time to DUE-DUE-DUE-DUEL. SteamWorld Quest uses a familiar card drafting mechanic that puts players in the exciting position of managing cards. There is a deceptively deep and highly rewarding core mechanic here that if not payed attention to will leave players frustrated. However, this isn’t all fun and silly banter. Some of the levels feel extensively short and uninteresting with little to discover. That’s not to say that every chapter is a “literary” work of art. Some rooms hold small secrets and surprises that incentivize players to break through every object and walk around every edge. Each chapter is comprised of a series of highly simplified “rooms” that give our character an opportunity to explore. The game is broken out into chapters, with each containing small snippets of the story. That feeling stretches far beyond the art style and is continually implemented through all of its organizational and storytelling devices. It’s clear to see that the developers put a lot of attention into the game feeling like it was taken right out of a children’s book. The work put into every environment and asset is outstanding. From the moment the title screen loads you are pushed headfirst into a magical world of picturesque storybook scenery filled to the brim with bright colors, beautiful animations, and just an overall splendid atmosphere. What would a SteamWorld game be without a great world to explore, and if there’s anything that SteamWorld Quest does exceptionally well, it’s its world-building. One of the early hands you’ll be working with. As Slay The Spire proved earlier last year, the market has space for more titles that use card battling at their core and the systems and mechanics within SteamWorld Quest take this concept to new heights: at a price. The game uses a turn based card drafting system, reminiscent of other titles like Slay The Spire, where different abilities come into play through a limited hand of cards. However, you’d be surprised to learn this is not your run of the mill turn-based RPG-trope filled romp at least not in its entirety. Everything you would expect from a traditional fantasy title. We follow the exploits of the brave heroine, Armilly, and her friends into a by the books tale of a nobody-to-savior fantasy adventure littered with dragons, warlocks, slimes, goblins, and astray heroes along the way. This newest entry puts the world of SteamWorld into a more fantastical setting. It should come to no surprise that I would have been remiss if I was unable to review their newest title: SteamWorld Quest: Hand Of Gilgamech. SteamWorld Heist was my first foray into Image & Forms small library of titles, and I’ve loved every one of them for all the reasons stated above…and then some. ![]() How about something different this time? But, lets revisit this soon.Īs you can guess, I am one of these fans. ![]()
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